Another sculpt from the "list of things to sculpt". One that had been on it a long time too! Those who know me will know my favourite game of all time is probably Space Channel 5. Part 2 technically as I can actually play that without digging out my Dreamcast from storage. The star of this is Space Reporter Ulala. She was due a good quality high resolution update. Yeah this is an odd subject matter as I'm basing it on a 3D model already, but it's all from my own scratch (Space Gal's musculature and head) tweaked greatly rather than me finding the original SEGA meshes and subdividing those. Here she is:
In the spirit of me getting projects to a "print and hang on the wall" level I've gone for a retro magazine cover which was a lot of fun to do and really matches her dorky nature. Her outfit's colour scheme is her original Part 1 one, not the white one from Part 2, although as I have the model made, I'd like to think I can make time to do a whole series of Amazing Tales Space Reporter Ulala Adventures. She may well get 3D printed too if I can work out hip joints I'm happy with and find a flexible material for her skirt.
I like:
- That she's Ulala, blatantly. So this project is an outstanding success.
- Her index finger mittens. Turns out these exist in real life so I felt okay with keeping them and not doing proper gloves. I assume her original model had to keep the polygons down so four fingers and a thumb was too much of an overhead. They add to her charm.
- The magazine cover. I might do that as a finishing technique a lot.
- Her anatomy, especially the hints of knees, although having said that...
I dislike:
- Her stomach. There's no hint of abdominal muscles. That's a mistake.
- The angle of her on the cover. She's got lots of curves going on and the view I picked is too flat.
Right, better get a turntable sorted, although the latest ZBrush has changed their export options for movies and I'm not a fan of that at the moment as I can't make them loop perfectly, which is a key point to a turntable!
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