Sunday, February 2, 2014
Beastman Chaos Champion of Tzeentch
So I finally finished the project I was doing before Xmas cards. Yikes, this one's been a slow one! Not really sure what I can ascribe that to, although complexity may have had a hand in it.
Anyhoo, I give you, Traegor Galdbuck, Beastman Chaos Champion of Tzeentch (I'll come on to the backstory in a bit).
The seed here was a skull of a blackbuck antelope from my big book of skulls, and to do a daintier beastman, one that wasn't extrapolated from a burlier ungulate. Tzeentch was chosen as the patron as I could use my Realm of Chaos book for backstory / ideas, and Nurgle discounted as I'd be forever on the skin doing numerable diseases (yeah this post requires mad levels of knowledge of Games Workshop in the 90s)
I like:
I dislike:
NERDY BIT: Okay so this chap's a patron of the chaos God of change, Tzeentch, hence the blue and gold colour scheme, and the choice of decals. He's been awarded the following visible gifts in service to his God: Hand of Tzeentch (the pink one, it's a manifestation of one of the demons of the God), Rune of Tzeentch (but on his right shoulder so you can't see it, check the turntable), and a warpstone charm, fashioned into his watch-like bracelet. The runes behind him are correct for spelling his name and title. The colour scheme is VERY Games Workshop circa 1992, with its very saturated look. Souce material - Realm of Chaos - The Lost and the Damned, Games Workshop, 1990.
Anyhoo, I give you, Traegor Galdbuck, Beastman Chaos Champion of Tzeentch (I'll come on to the backstory in a bit).
The seed here was a skull of a blackbuck antelope from my big book of skulls, and to do a daintier beastman, one that wasn't extrapolated from a burlier ungulate. Tzeentch was chosen as the patron as I could use my Realm of Chaos book for backstory / ideas, and Nurgle discounted as I'd be forever on the skin doing numerable diseases (yeah this post requires mad levels of knowledge of Games Workshop in the 90s)
I like:
- Chestpiece - Fiddly, masses of detail, painted and sculpted, scratches, good result.
- Face - Brief fulfilled.
- Eyes - They're version four, and hand painted.
- Horns - Just right.
- Horror hand - Ludicrous but it works.
- Legs musculature - Largely made up, but it's sensible enough.
I dislike:
- Chainmail - It's too perfect, despite being sculpted geometry.
- Hoof hair - I should've added more further up getting progressively shorter.
- Photoshop composite - Wound up too saturated and not enough contrast, possibly, seems quite monitor dependent. The 90s GW colour scheme didn't help there!
- Symmetrical ears - It'd be simple to just adjust one, an oversight.
NERDY BIT: Okay so this chap's a patron of the chaos God of change, Tzeentch, hence the blue and gold colour scheme, and the choice of decals. He's been awarded the following visible gifts in service to his God: Hand of Tzeentch (the pink one, it's a manifestation of one of the demons of the God), Rune of Tzeentch (but on his right shoulder so you can't see it, check the turntable), and a warpstone charm, fashioned into his watch-like bracelet. The runes behind him are correct for spelling his name and title. The colour scheme is VERY Games Workshop circa 1992, with its very saturated look. Souce material - Realm of Chaos - The Lost and the Damned, Games Workshop, 1990.
Friday, December 27, 2013
Belated Happy Christmas!
So last year I printed some Xmas cards with my own 3D stuff on it. Figured I'd do the same this year too! I'm very pleased with how they've turned out, even if the composition and subject is a little staid.
I like:
I like:
- The tree, it's fibers, first fiber tree!
- The holly, it's fibers with micromesh, first time using that combination.
- The ends of the presents, the polygons and UVs are like you would see if it were a real present, so the wrapping looks legit.
- Cards on the mantelpiece, well, the violet one, it's last year's. How meta.
- Reuse of assets (Cinderella's redressed and I have some wings from a barely started project for the angel)
- The wrapping paper is a bit dull, but I wanted to make sure I wasn't using anything copyrighted.
- The tree lights are just done in post, more a limitation of how ZBrush deals with lighting a document.
- How terribly insipid the whole thing is. More salacious next year I think!
Wednesday, October 16, 2013
Rooster Warrior Turntable.
Associated turntable for the Rooster Warrior.
Rooster Warrior Turntable from Tom Lewis on Vimeo.
Rooster Warrior.
Cor two months? Long time! I've been moving house, so yeah, that's taken up most of my head-space, but was free at the weekend enough to ease myself back into sculpting with a quick project. Another Jake Parker sketch turned into 3D. Colour scheme is Alan A Dale from Disney's Robin Hood, it works rather well I think.
Sunday, August 4, 2013
Cinderella Turntable.
Associated turntable of Cinderella. I couldn't not show off the boots right?
Cinderella Turntable from Tom Lewis on Vimeo.
Cinderella Turntable from Tom Lewis on Vimeo.
Fables Cinderella.
From a comic cover by James Jean, part of the Fables series, where traditional fairy tale characters are reimagined in modern and fantasy world settings. Cinderella is of course a hit lady in this universe heh.
Original art from here.
I like:
Original art from here.
I like:
- The consistent fidelity, there's nothing that is massively more or less detailed than the rest.
- The hair, new technique involving curve tubes from Ryan Kingslien, lengthy but worth it.
- Face texturing, from a tutorial by Cezar Brandao, again not quick, but again I can't argue with the result!
- The face in general, after Alison winding up looking a bit of a shrew!
- The fur, I mean it's okay, and works as part of the piece, but there's no easy way to sculpt, or fudge it, unless I went down the fibers route which I was intentionally avoiding.
- The lights, but only because I tried again to get a Lightcap working in ZBrush and failed hard, what you see there is almost three point lighting.
- Whatever is going on on the side of her nose, should've spotted that.
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