Monday, May 27, 2013

Paintball Turntable.

Okay let's see how Vimeo embeds a video then!  Here's the associated turntable for Paintball.  Enjoy!


Paintball Turntable from Tom Lewis on Vimeo.

Holey moley, it embeds it perfectly!  Nice one Vimeo!

Paintball Project Polished Off!

Finally I finished a big project.  Alison Brie from Community's Season 2 Paintball episodes.  Yeah the face isn't right, but I had to call it at some point.  Looks like her from some angles and some distances, honest!

I like:

  • The boots.
  • The lace.  Really, that's come out lovely.
  • Fingernails.  Done a bit more sculpty than as separate tools.
  • Sock wrinkles.
  • That badass orange gun.

I dislike:

  • The fact the face isn't close enough to the subject matter.
  • The too nondescript texturey textures, on the shorts especially.
  • That odd lump on her left forearm, should've spotted that.

Overall it's continuing the "better than my last project" theme, so yeah, very pleased with the end result all in all.

Saturday, May 25, 2013

One Hour Head 03

Again posting something I did a week ago.  More monstrous, started by thinking "Lion" but have wound up more with "Bugbear" heh.  Oh, and I've switched my matcap for these to Shiny Old Skull to pop the contrast up.

One Hour Head 02

Sculpted two weeks ago.  Much improved, and having the eyes in place from Head 1 meant I could get more done, and have something to work to from the get-go.

Sunday, May 5, 2013

Render compositing workflow test.


Here's the one hour head after following a BPR Rendering Workflow tutorial on 3dtotal.  After finishing I wish I'd used a more refined sculpt!


I like:

  • Overall result, which is nice.
  • Depth blur.
  • Cavity map spoofing using a sketchey material.
  • Nasal labial fold.
  • Eye bags.
  • How the rim light worked out.

I dislike:

  • Needs a big smooth after sculpting, too grainy, especially zoomed in.
  • Lips, lower lip especially, needs better definition at the edges.
  • Lip polypaint, more an omission than a dislike.
  • There's no eye specularity despite being a pretty shiny material.
  • The lump on the sternocleidomastoid, shouldn't be there, probably came when rotating the body to make it less symmetrical.
Overall a good afternoon's work *nods*

One Hour Head 01

As topic title says, a head, done in an hour, starting off from a sphere.  It was supposed to be a lot more fantastical but the more I refined it the more normal it became, the only indication is the slightly high ears.  Good practise, I'll be doing these more, plus they give me models to use for testing things like materials and Photoshop composites (to follow).


An introduction...

Hi there, my name is Tom and I play around with 3D graphics for a hobby.  Pretty much exclusively ZBrush for the 3D bits, and Photoshop for the 2D bits.  I wanted a blog so I could put bits and pieces of works in progress and experiments down as a collection of my progress.  I've been using ZBrush for two and a half years now, and thoroughly enjoy it.  Thanks for stopping by!