Sunday, May 5, 2013

Render compositing workflow test.


Here's the one hour head after following a BPR Rendering Workflow tutorial on 3dtotal.  After finishing I wish I'd used a more refined sculpt!


I like:

  • Overall result, which is nice.
  • Depth blur.
  • Cavity map spoofing using a sketchey material.
  • Nasal labial fold.
  • Eye bags.
  • How the rim light worked out.

I dislike:

  • Needs a big smooth after sculpting, too grainy, especially zoomed in.
  • Lips, lower lip especially, needs better definition at the edges.
  • Lip polypaint, more an omission than a dislike.
  • There's no eye specularity despite being a pretty shiny material.
  • The lump on the sternocleidomastoid, shouldn't be there, probably came when rotating the body to make it less symmetrical.
Overall a good afternoon's work *nods*

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