Here's the one hour head after following a BPR Rendering Workflow tutorial on 3dtotal. After finishing I wish I'd used a more refined sculpt!
I like:
- Overall result, which is nice.
- Depth blur.
- Cavity map spoofing using a sketchey material.
- Nasal labial fold.
- Eye bags.
- How the rim light worked out.
I dislike:
- Needs a big smooth after sculpting, too grainy, especially zoomed in.
- Lips, lower lip especially, needs better definition at the edges.
- Lip polypaint, more an omission than a dislike.
- There's no eye specularity despite being a pretty shiny material.
- The lump on the sternocleidomastoid, shouldn't be there, probably came when rotating the body to make it less symmetrical.
Overall a good afternoon's work *nods*
No comments:
Post a Comment