And now something different! Inspired by a line of vinyl toys called "Vinyl Idolz" I thought I would give aping their style a go but for a character that I would like to have done in that style. So of course I picked Christopher Lee's Lord Summerisle, from The Wicker Man. In his pose from the end of the movie that any google search would yield ya. Here he is:
Neat huh? Sumer Is Icumen In! Created using my standard ZBrush to Sculpteo workflow. It's a shame his build has been fraught with issues. I had hoped to have him completed by the May Day bank holiday coincide with the film's timeline but ah well. The jacket piece, in a resin that was a new material for me, I managed to snap trying to wedge the jumper chest in place. Then the reprinted jacket came and was a surprisingly terrible quality so I had to get that part printed three times in all. Also the chest piece needed to be re-done to actually fit in the middle. This is the first print I've done that has had this level of issues, and I think it was down to me getting cocky. Don't get cocky! Lessons learned though. He's a hiccup over 6" tall from soles of his shoes to the tips of his fingers. A nice size.
I like:
- That he is precisely how I would expect a Vinyl Idolz Lord Summerisle to look!
- That hair. Lots of curve tubes with a ton of refinement.
- He stands on his own. A bit difficult to gauge when he's still at the virtual stage.
- The curve going from his ankles to his head. It's a nice action line.
I dislike:
- Something's up with his feet pegs, they should be more flush with his trousers. I think it's something to do with having the plastic dyed when it's not had all the dust removed from the internals.
- That it took three goes to get the chest / jumper working.
- My miniature painting skills are very rusty, but I've mostly got away with it.
So this might be the last graphics post for a bit. My next project is most likely going to be an iPhone game so not really part of the creative geometry remit. I may post stuff about that here too though, it should lend itself to screenshots although it'll be 2D and sprite based.
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